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CrankyRabbit
Would-be DJ/Producer. Plays too many video games. Drew a webcomic once. Old fart.

Age 53, Male

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New Zealand

Joined on 5/7/04

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Phaser isn't too bad, really

Posted by CrankyRabbit - February 7th, 2017


Yesterday managed to succeed at three things with the framework.

  1. Include support for cursor keys as well as WASD for movement (or indeed anything).
  2. Load MP3 files for music and have one loop. Turns out the loop runs outside of a state if you declare its handle as part of the main game object, I think.
  3. Progress bar! Finally worked the damn thing out.

This might not sound like much, but for me it's quite a lot. I now know I can implement two out of three input methods - the third will be clicking in the general region of where you want the player to go (left, right, up and down). That's a central conceit to bringing this game together.

To celebrate, I think I'll plug the tablet in and draw up some basic art resources, and redo that splash graphic. Maybe it's time to get serious about prototyping.

And come up with a better plotline than I currently have.

Incidentally, I was going to upload my first release under the title Invisibl Nudist, Centipede, until I read the conditions. I'm a little too reliant on prefab samples and lightly mauled MIDI clips, to say nothing of sampling a 20-year-old audio of young Billy Burroughs. So I decided against it. It's on Soundcloud anyway.


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