Yesterday managed to succeed at three things with the framework.
- Include support for cursor keys as well as WASD for movement (or indeed anything).
- Load MP3 files for music and have one loop. Turns out the loop runs outside of a state if you declare its handle as part of the main game object, I think.
- Progress bar! Finally worked the damn thing out.
This might not sound like much, but for me it's quite a lot. I now know I can implement two out of three input methods - the third will be clicking in the general region of where you want the player to go (left, right, up and down). That's a central conceit to bringing this game together.
To celebrate, I think I'll plug the tablet in and draw up some basic art resources, and redo that splash graphic. Maybe it's time to get serious about prototyping.
And come up with a better plotline than I currently have.
Incidentally, I was going to upload my first release under the title Invisibl Nudist, Centipede, until I read the conditions. I'm a little too reliant on prefab samples and lightly mauled MIDI clips, to say nothing of sampling a 20-year-old audio of young Billy Burroughs. So I decided against it. It's on Soundcloud anyway.